

I’m not quite there yet and I’m still in the “Tony Hawk” mindset, but I can see the potential of the game once I get some more hours of practice time in. It’s supposed to simulate using your feet in real life and that can be difficult to master because no other skateboarding game has ever played like this.ĭon’t give up though after the frustration because once you get the hang of it, it can be incredibly satisfying. The “True Stance Stick” makes sense though in your head, but getting your hands to do what you want them to do can be tricky. Usually, we just have a button to jump and another button + a control stick direction to perform tricks. Basically, for most kickflips and ollies, you have to jump off with one foot and then initiate a trick with the other foot. So you have to get used to how much you push the triggers in for and for how long. Turning requires using the triggers, which is weird because it’s not something we normally use triggers for in other games. Instead, it’s turning and trying to pull off tricks. again, the left trigger is to turn left and the right trigger is to turn right. Lastly, in order to turn, you’ll have to use the triggers. Pushing your board is performed by pressing either the X button or A button – X is for your left foot and A is for your right foot.
#Session skate game series
Tricks are performed by a series of stick movements depending on which stance your rider is in.

The left stick is for your left foot and the right stick is for your right foot.

Basically, the two control sticks act at both your feet. The “True Stance Stick” while innovative, takes an insane amount of time and practice to master. If you thought you were good at skateboarding because of games like Tony Hawk or SKATE, you’re in for a rude awakening. It’s very different from any skateboarding game you have ever played. Now here’s the part that will cause a ton of frustration at the beginning and that’s the control scheme. Other than the look, the game seems to have great audio and sound effects which should help with the immersion. The look of the blue jeans isn’t quite there yet. It’s very dirty like a city should look.Ĭharacter models look pretty good too, though some of the clothing could use a bit of work. All the objects have this weathered, used look and don’t look all shiny and polished. The city itself looks fantastic with lots of detail, right down to stuff like amazing pavement textures, wall textures, and even weeds that appear randomly in the pavement. The developers went for realism her so you’re going to see super-realistic environments. Session: Skate Sim is a great-looking game. Let’s get some of the obvious out of the way. Needless to say, the learning curve is very steep and difficult to master. What makes the game truly unique is its ground-breaking “True Stance Stick”, where each foot is independently managed using the two sticks on your controller.

With the help of NACON and over 200,000 players providing feedback, Session: Skate Sim just might be the ultimate in realistic skateboarding simulations. In development for several years now, the developers at Crea-ture Studios have been working towards creating a simulation that captures the spirit and reality of skateboarding. Session: Skate Sim is the latest skateboarding game with an emphasis on realism.
